Classes, matches and spells


During these past two weeks, the FPSJ-uegos team has been working diligently to add mechanics that will distinguish Pawn & Legends from the classic game of chess. While we have most of the systems ready that will make the game much more enjoyable and unique, there is still work to be done and design decisions to be made.

Firstly, we have created a completely new system for the different classes that players can choose from, which defines both the initial pieces they will start the game with, the initial passive abilities, associated styles, and initial life and money.

On the other hand, we have also added the logic for matches in the game. Each game will consist of multiple matches and will end when a player reaches 0 life points. Each match begins with a preparation stage, during which the player can position their pieces within the squares of their “base” (marked in pink) and purchase new pieces at the shop (currently in development). When the preparation stage ends, the battle begins, in which players take turns moving their pieces to attack the enemy and attempt to defeat their king. In case of success, the next match will start. We are still working on making the matches dynamic and easy to follow.

In addition to this, the logic for skills is also ready. Each player has a set of skills, both passive and active, that can modify the movement of their pieces. Details about the different existing skills and how to obtain them will be provided soon.

Finally, it’s worth noting that both the shop system, where players can purchase multiple pieces to strengthen themselves, and the graphical interface for making decisions regarding the lives and abilities of both players during the game, are currently in development.

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